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Carnivores: Cityscape

Carnivores: Cityscape

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From: Atari
Category: Video Games

List Price: $19.95
Buy New: $0.14
You Save: $19.81 (99%)



Rating: 4.5 out of 5 stars 12 reviews
Sales Rank: 13970

Format: Cd-rom
Platforms: Windows 98, Windows Me, Windows 95
Genre: Shooter Action Games
ESRB: Teen
Media: CD-ROM
Age: 12 - 20 years
Operating System: Windows 95
Shipping Weight (lbs): 0.3
Dimensions (in): 14 x 11 x 8

MPN: 23406
Model: 23406
UPC: 722242519101
EAN: 0722242519101
ASIN: B00005Y4Q2

Release Date: March 27, 2002
Availability: Usually ships in 1-2 business days

Features:
  • Dinosaurs are on the loose in the streets of your city after a strange spaceship crash-lands there
  • Run and fight your way through city streets, parks and sewers as you hunt and trap the dinosaurs
  • Battle through multiple levels armed with the deadliest weapons as you blow away rampaging dinos
  • There's also an alternate mode that you can unlock, to become a dinosaur fighting your way to freedom!

Accessories:

  • PC Gamer (1-year)

Editorial Reviews:

Product Description
Carnivores: Cityscape is a fast-paced action game that will keep you on the edge of your seat!


Customer Reviews:   Read 7 more reviews...

5 out of 5 stars Carnivores:Cityscape   January 19, 2008
A. Jung (D'Hanis, TX USA)
This game has awesome graphics. My daughter loves playing this game as the dinosaur. It will keep you on the edge of your seat for hours, either in the roll of the agent or the dinosaur. A must get for all Carnivores and Jurassic park fans. One note though for older computer folks, You need to upgrade your video card to one that has an open GL accelerator, to run this game because of its intense graphics.


5 out of 5 stars A Very Good Game:   March 21, 2007
Paul52 (N.H.)
This is a very good game for the price. A good shooter game, full of action..


3 out of 5 stars Carnivores Cityscape- is it really worth it?   February 28, 2006
3 out of 3 found this review helpful

The first three games in the carnivores series were based on good old-fashioned hunting- with a difference. The general idea was that years into the future, a human starship discovered a planet teeming with prehistoric reptiles. The pretty much identical first two games entailed a first-person shooter hunter who had been dropped randomly onto an island to get out there and shoot dinosaurs(this ended in death once too often.) The third game, carnivores ice age, is slightly different since wizardworks came up with the rushed idea that the humans discovered(convenient) prehistoric animals of furry proportions near the polar caps of the planet. Though different terrains and new creatures were involved, the first three carnivores game were essentially the same. Strangely, as a whole, i enjoyed all three highly similar games.
Now, the fourth game, carnivores cityscape, changes a little too much. The AI goes from okay in the first games to just plain bad (the dinosaurs only seem to have three functions- charging, eating, and dying) and the weapons go from the shotgun, pistol spectrum to futuristic plasma cannons and grenade launchers. The storyline itself is quite poor- a starship carrying hoardes of carnivorous dinosaurs crash-lands near some city and the dinos(has anyone wondered how they actually survived the crash?) escape and start eating everyone. However, the game's use of good animation, audio and tension just about save it for me.
True, some levels are literally standing in one place blowing the brains out of passing dinosaurs, but, since not TOO much gore and blood is used, even these moments are enjoyable. And some moments are just classic- during a line of thoroughly enjoyable levels in which you must go into the aqueducts and rid it of dinosaurs, it really raises your heartbeat at the sound of thudding footsteps and angry roars- and you don't even know where it's coming from. Next thing you know a twelve foot tall suchomimus is behind you, biting you to death. The inclusion of being able to play as a dinosaur, though not as rewarding as playing as a human, also adds to the experience.
Despite all these good points, though, there are some not-so-good bits, 'mafraid. For example, on the final level of the first set ('The Truck'), once killing a small army of small coelophysus, you must pass under a very, very high bridge, ontop of which is the truck itself. As you get closer, coelophysus who have somehow found their way ontop of the bridge (?) jump all the way down without even breaking a claw. Er, HELLO?! And, as you get ever closer to the truck, the whole bridge collapses and it falls off. That scene was very badly done, and, even though most of the small dinosaurs were clearly crushed by the truck and rubble, they somehow get out again and attack you as though nothing happened! And, as I said, the enemy AI is very bad. If playing as human, the dinosaurs will charge directly at you once you come within a certain range, and won't falter even if being pelted with rifle bullets or treading on a grenade. And if playing as dinosaur, the humans really won't do anything except jog around a bit and shoot blindly in all directions.
So, the bottom line is, is carnivores cityscape worth it? If you enjoy first person shooter games and are mad about dinosaurs, like me, I'd give it a try. However, if neither of those things apply to you, I wouldn't waste your money.



5 out of 5 stars Great, But...   July 14, 2004
Craig M. Briggs (USA)
3 out of 4 found this review helpful

Many fans of the Carnivores series become very hostile when you mention the fourth addition to their beloved hunting simulation series. Indeed, the only connection Cityscape has with its 'older siblings' is the word Carnivores - no longer is it a hunting sim, but rather a fairly interesting first-person shooter/mauler. The story is simple, just enough to give you a reason and a backstory to why you're either creeping around the narrow hallways of a crashed starship with a grenade launcher gripped protectively to your chest or stalking humans stealthy through a complex system of water ducts. I won't go over the plot; that's something you can read about in the other reviews.

The first thing I'd like to cover is the graphics. They're rather good for a computer game released in early 2002. The dinosaurs are bright and colorful and detailed, just the way they should be, with every species adorning either feathers, hair-like tuffs, or small spines, or occasionally a mix of the three. The level of detail is quite high in some places, such as on the entrance way to the City Hall, the textures of the walls in the Financial District area, and the floors in the Subway area. In the game you start out in the forest, and that's the worst-looking area in terms of lack of smooth edges, low level of detail when compared to the other places you can go, and overall stiffness - there's not a lot moving, aside from you.

For sort of a sub-category of graphics, the animations - mainly those for the dinosaurs - are very well-executed. As the Oviraptor runs towards you, it's easy to pick out its tail bobbing, how its arms move with each fleet-footed step taken. When the Coelophysis dips its head to feast on the carcass of an agent (or yours, which you can view for a few moments in a disturbing scenario where the camera pulls back and lets you watch your death), while occasionally the animation doesn't line up quite right with where the body is, apparently anatomy and physics were paid attention to in this aspect, as it's easily believable when the Coelophysis jerks its head, neck, and body back to tear out flesh. As for the animations for the humans...well, they're pretty good on their own, it's just the AI that makes them occasionally get stuck in corners or run into a wall. Another thing to address is the reflections - they're fantastic. The City Hall's floor is incredibly reflective, and that's just about the only time reflections appear (I'm sad about that), but in my opinion it's very realistic and adds a lot to the game's...somewhat lacking realism, this being a science fiction game.

Next, the sounds. Brilliant, absolutely brilliant job by the Sound and Music Designer, Gary Phillips. Everything is wonderful, from the dinosaur roars and bellows (which are positively alien) to the noise of human footsteps on concrete to the ambient things such as twigs snapping or the echo of water slowly dripping down the sewer system wall. The music is fantastically composed as well, giving the atmosphere even more tension.

Now the AI, a.k.a. Artificial Intelligence. I'll be blunt here; I'm disappointed. I'm aware of the fact that this isn't meant to be a life simulation, but I think the dinosaurs could have done more then walk around and attack agents - they don't even stop to feast on the carcass of another dinosaur, they just go straight for you. The humans can do three things: run, attack, and die, with middle of those only being accomplished by the agents. But hey, it's not all bad. At least the agents can gang up on you if you're a dinosaur - that shows some degree of complexity.

As for the game play itself...there's a huge tension factor involved. You won't believe how scary it is to be walking down empty city streets, it being almost completely silent, and suddenly you hear the cry of a Coelophysis and quickly approaching footsteps. You startle and panic, turn around and around trying to locate the sounds, fumble with your weapon, search frantically for your attacker...only to find that it's already gouging out your knees. Even though it's just a game, that kind of situation and sudden, unexpected events are the things nightmares are made of - and the game designers were very, very good at that. But it gets old after a while - the set-in-stone missions don't give you much replay value and it seems restricting and very limited. Carnivores: Cityscape is the kind of game you play in sudden bursts, complete, then put it back on the shelf for a couple months until you regain interest again. Granted, you feel a lot less defenseless as a dinosaur, as the tension is downplayed. You know you have teeth and claws, you know you can defend yourself, but the humans gang up, work together...it'll be tough, but hey, if you get wounded in a successful brawl, no worry. Eat them.

Now for the random stuff. I'd like to congratulate the work team for deciding not to choose the classic every-day saurians. You won't find a dromaeosaur ("raptor") anywhere - the dinosaurs you can play as are Coelophysis, Oviraptor, Nanotyrannus, Giganotosaurus, and Suchomimus. As for the 'eat them' thing, that right there is one of my favorite parts of the game - if you're a dinosaur, and you kill someone, you get the opportunity to consume them. That's how you regain health. As for the multiplayer option...it doesn't work. Another great, great disappointment. I waited for two hours and no one came online - apparently this game isn't all that popular. To wrap it up, I'd like to end it with this: download the demo. If you like it, buy it. You may be disappointed in some aspects, but I guarantee you won't be in all - this game should get more respect, and I for one am looking forward to playing it numerous times in the years to come.



5 out of 5 stars Ames   March 1, 2003
2 out of 11 found this review helpful

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